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The Combat Demo For Free Stars: Children Of Infinity Is O…

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After five years in development, Free Stars: Children of Infinity—the official sequel to The Ur-Quan Masters by the old game’s original creators—has released a free public demo. It’s a “combat demo” in the style of UQM’s melee mode, where players can assemble a fleet from the game’s roster of nearly 40 ships, then match those ships up in head-to-head arcade SpaceWar-style action. The demo can be found on Steam and GOG, and it’s available for Windows, Mac, and Linux. (Console versions are coming, but they’re not yet out.)

Pew pew!

Credit: Pistol Shrimp Games

Pew pew! Credit: Pistol Shrimp Games

I have to present this news with a big disclaimer, though, because I’ve been part of the Children of Infinity writing team since 2021, working as a volunteer with the Pistol Shrimp Games crew and contributing NPC dialogue and some story bits. As a huge fan of the original games, it’s been a dream opportunity. (Because I’ve been volunteering my time, I’m not financially involved and receive no compensation if you download the demo or, when it’s eventually released, buy the full game.)

What’s in the demo

Children of Infinity is a space adventure RPG, just The Ur-Quan Masters (and its direct spiritual predecessors, Starflightand Starflight 2). What’s been released today is just one part of the game—the arcade-style “melee” portion, which lets players jump into one-versus-one combat against another player or against a computer-controlled opponent. Each of the ships you can pick has its own maneuvering characteristics, weapons, and special abilities.

All of the old familiar ships from The Ur-Quan Masters are present (with one exception: the Slylandro probe didn’t make it), and they’re joined by a pile of new faces from the new game, along with some melee-only ships designed by Kickstarter backers. All together, there are 38 different ships that you can smash together in the combat sandbox.

Fight with some old friends…

Pistol Shrimp Games

Fight with some old friends… Pistol Shrimp Games

…or kill some new ones!

Pistol Shrimp Games

…or kill some new ones! Pistol Shrimp Games

Fight with some old friends… Pistol Shrimp Games

…or kill some new ones! Pistol Shrimp Games

While the returning ships from UQM have had their flight and weapon characteristics lovingly re-created in Fred Ford’s new SIMPLE game engine, there are some important differences this time around—chief among them the fact that, unin the 1990s, the ships now can turn much more naturally. UQM melee pros will find that their skills with existing ships will translate pretty well to the new melee environment—but they’ll also have some brushing up to do.

In the older game, at least for me, melee was the drug that got me hooked—it’s accessible, easy to figure out, and fun as hell. I can’t count the number of hours my little brother and I spent locked in mortal space combat, blowing each other up with different ship combinations. (My favorite matchup was to let my brother pick the Ur-Quan Dreadnought, one of the most powerful ships, while I would hop into the lightweight Arilou Skiff and, in cruel older-brother fashion, mercilessly reduce him to frustrated tears. Ah, siblings.)

Pick your roster and plan which ships you’ll be using to erase your opponent from existence.

Pistol Shrimp

Pick your roster and plan which ships you’ll be using to erase your opponent from existence. Pistol Shrimp

To the victor go the spoils—and the bragging rights.

Pistol Shrimp Games

To the victor go the spoils—and the bragging rights. Pistol Shrimp Games

Pick your roster and plan which ships you’ll be using to erase your opponent from existence. Pistol Shrimp

To the victor go the spoils—and the bragging rights. Pistol Shrimp Games

So, so much more…

I’d love to spend some time discussing the whole game, not just the combat demo—but that discussion will have to wait a bit longer. Children of Infinity has walked a tortured path to release, with many twists and turns along the way, and while that path is nearing completion, we still have a bit to go. It’s been fascinating to observe the process of development from the inside, and there are so very many stories to tell.

In the five years since joining the team, I’ve written about 100,000 words of NPC dialog for seven of the game’s alien species—that’s a good-sized novel, and I’m only one of several writers. I’ve worked with Paul Reiche III to flesh out his story ideas and outlines with prose (Paul left the project in summer 2023 after the story had been largely completed, but I kept meeting regularly with him for a couple of years after that to get his input and advice on the NPC dialog writing as it progressed, and we’re still in regular contact).

That prose was wrangled into branching interactive readability by the skilled hand of narrative lead Mallory Littleton. Through it all, lead designer Dan Gerstein has been a force of nature, wrangling a distributed team through a wild Kickstarter and a development process that has gone on longer than anyone anticipated. (I certainly didn’t think I was signing up for five years of nights-and-weekends writing when I volunteered back in 2021!)

But the end is finally in sight. Dan’s updates on the Pistol Shrimp Games blog are a great source of information for where things currently stand; all I know is that the pile of volunteer writing work in front of me is shrinking rather than growing, and that means we’re in the home stretch.

Download the demo already!

So forgive me if I’m a bit more exuberant than I’d normally be for a free indie game’s demo release. The Ur-Quan Masters matters deeply to me; it was a game that showed up at exactly the right point in my teenage years to make a massive and deep impression. I’m still kind of in shock that I’ve been able to help write the official sequel—a game that Paul and Fred characterized to me in an email as something they intend “to feel a seamless continuation of the player’s memory of UQM.”

At least in this fan’s appraisal, I think we’ve succeeded. You’ll have to wait a bit longer to find out for yourselves—but in the meantime, the combat demo will provide at least a bit of a tease. You can grab it for free on Steam or GOG. Now, go forth and launch fighters!

Lee Hutchinson Senior Technology Editor

Lee is the Senior Technology Editor, and oversees story development for the gadget, culture, IT, and video sections of Ars Technica. A long-time member of the Ars OpenForum with an extensive background in enterprise storage and security, he lives in Houston.

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